
How To Become An iPhone Developer
<!–
google_ad_client = “pub-9953473659543623″;
/* 468×60, created 5/18/10 */
google_ad_slot = “3456047390″;
google_ad_width = 468;
google_ad_height = 60;
//–>
|
|
Beginning Iphone 3 Development: Exploring the Iphone SDK $11.48 Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple’s free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you’ll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll see how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using SQLite, iPhone’s built-in database management system. In addition, you’ll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3. And there’s much more You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book’s companion site, at www.iphonedevbook.com. The iPhone 3 update to the best-selling and most recommended book for iPhone developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective The most complete, useful, and up-to-date guide to all things having to do with Apple’s iPhone SDK What you’ll learn Everything you need to know to develop your own best-selling iPhone apps Best practices for optimizing your code and delivering great user experiences Who is this book for? Anyone who wants to start developing for iPhone and iPod touch What’s changed from the first edition of Beginning iPhone Development All code samples have been updated to follow current Apple coding conventions The autorotation code has been updated to use the new single-step fast autorotation instead of the original two-step method A new section has been added introducing Core Data, covering basic principles and showing how to build a simple Core Data application All the table view’related chapters ha |
|
|
Recommended Books in Spanish for Children and Young Adults: 2004-2008 $66.48 Whether used for the development and support of an existing collection or for the creation of a new collection serving Spanish-speaking young readers, this outstanding resource is an essential tool. Following the same format as the highly praised 1996-1999 edition, Schon presents critical annotations for 1300 books published between 2000 and 2004, including reference, nonfiction, and fiction. One section is devoted to publishers’ series, and an appendix lists dealers who carry books in Spanish. Includes author, title, and subject indexes. |
|
|
Recommended Reference Books by Edition REV, 0 $13.49 Essential for reference work and indispensable for collection development, this classic guide helps you quickly identify the best, most affordable, and most appropriate new reference titles in any given field. The approximately 500 books reviewed in this edition have been selected from American Reference Books Annual (Libraries Unlimited) as the best works for smaller libraries. A must if your budget precludes ARBA, this cost-effective, time-saving tool also makes an excellent supplement. |
|
|
iPhone SDK Application Development $43.98 This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple’s iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications. This book will help you: Design user interface elements with Interface Builder and the UI Kit framework Create application controls, such as windows and navigation bars Build and manage layers and transformations using Core Graphics and Quartz Core Mix and play sound files using AVFoundation, and record and play back digital sound streams using Audio Toolbox Handle network programming with the CFNetwork framework Use the Core Location framework to interact with the iPhone’s GPS Add movie players to your application iPhone SDK Application Development will benefit experienced developers and those just starting out on the iPhone. Important development concepts are explained thoroughly, and enough advanced examples are provided to make this book a great reference once you become an expert. |
|
|
iPhone Open Application Development $40.48 "Great for beginners — even if you don’t know object-oriented programming, you can learn from examples on the ‘Net and be on your way very soon. You will be able to confidently build apps that rival the ones included by Apple itself." — Josh Content, iPhone Developer Developers everywhere are eager to create applications for the iPhone, and many of them prefer the open source, community-developed tool chain to Apple’s own toolkit. In this new edition of "iPhone Open Application Development," author Jonathan Zdziarski covers the latest version of the open toolkit — now updated for Apple’s iPhone 2.x software and iPhone 3G — and explains in clear language how to create applications using Objective-C and the iPhone API. Zdziarski, who cracked the iPhone code and built the first fully-functional application with the open toolkit, includes detailed recipes and complete examples for graphics and audio programming, games programming with the CoreSurfaces and CoreImage interfaces, working with iTunes, and using sensors. With the open toolkit and this book, you can build iPhone applications that: Display status bars, preference tables, and other standard elements of the iPhone user interface Play pre-recorded files or program-generated sounds Read and write plain text files and HTML files, including pages from the Web, and control display elements, such as scrollbars Read and respond to changes in orientation when the user turns the phone around And more. The first edition of this book developed an instant following and became the center of a movement. The second edition of "iPhone Open Application Development" will make this open source toolkit an indispensable part of iPhone application development. |
|
|
iPhone Application Development for Dummies $23.98 Start building iPhone apps today with this friendly guide Whether you’re a beginner programmer who wants to build your first app, or a professional developer looking to leverage the marketing power of the iPhone SDK, this book walks you through the basics for building a variety of applications. Plus, you’ll get invaluable advice on navigating the App Store so you can make money off of your original creations. This new edition covers all the latest information you need to know to get started developing apps immediately. Walks you through the fundamentals of developing a variety of applications for the iPhone Covers the latest updates for the iPad universal code and the new iPhone SDK Delves into getting your apps in the App Store and selling them Shows you how to use Apple’s developer tools Addresses the universal code feature that allows you to develop apps and port them from the iPhone to the iPad and back No matter your level of experience of expertise, "iPhone Application Development For Dummies, 3rd Edition" enables you to leverage the power of the open iPhone SDK so you can start developing apps today. |
|
|
Recommended Books in Spanish for Children and Young Adults: 2000 Through 2004 $60.98 Whether used for the development and support of an existing collection or for the creation of a new collection serving Spanish-speaking young readers, this outstanding resource is an essential tool. Following the same format as the highly praised 1996-1999 edition, Schon presents critical annotations for 1300 books published between 2000 and 2004, including reference, nonfiction, and fiction. One section is devoted to publishers’ series, and an appendix lists dealers who carry books in Spanish. Includes author, title, and subject indexes. |
|
|
Beginning iPhone Games Development $30.48 iPhone games are hot Just look at the numbers. Over 25 percent of apps are games, there are 40 percent more games than any other app category, and 70 percent of the most popular apps are games. Surprised? Of course not Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most-talked-about, hottest game. You’ve probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling, the second edition of Apress’s highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Mark LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly approach. While games are all about fun, at the same time, they’re serious business. With this book, you’re going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing You can discover more about this book, download source code, and find support forums at the book’s companion site, www.iphonedevbook.com. You’ll learn: Efficient methods for drawing in 2D and 3D to the iPhone screen Game-specific animation techniques with Core Animation To use OpenGL ES for more complex and realistic gaming backgrounds and action Numerous ways to add music to enhance the gaming experience How to give your users access to their iPhone libraries from within games The tools and techniques of 3D audio for creating even more realistic gaming experiences How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi Who is this book for? All game developers who desire to create iPhone and/or iPod touch games |
|
|
Beginning iPhone Development: Exploring the iPhone SDK $30.48 Please note that there is now an iPhone 3 edition of this title available Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple’s free iPhone SDK, then stepping you though the creation of your first simple iPhone application. You’ll move on from there, mastering all the iPhone interface elements that you’ve come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You’ll master the art of table-building and learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using SQLite, iPhone’s built-in database management system. You’ll learn how to draw using Quartz 2D and OpenGL ES. You’ll add MultiTouch Gestural Support (pinches and swipes) to your applications, and work with the Camera, Photo Library, and Accelerometer. You’ll master application preferences, learn how to localize your apps into other languages, and so much more. Apple’s iPhone SDK, this book, and your imagination are all you’ll need to start building your very own best-selling iPhone applications. You can discover more about this book, download source code, and find support forums at the book’s companion site: www.iphonedevbook.com Reviews "People ask me again and again about how to get started in iPhone development, but I never had a very good answer for them until now. Dave and Jeff’s book starts at the beginning in clear English, making sure you understand the fundamentals with many large illustrations. From there, they progress into key concepts such as the MVC pattern and ImageBuilder fundamentals. Additionally, I find myself flipping back to it as a reference guide–the plethora of code samples make it a must-have." –Steve Demeter, Creator of "Trism" and owner of Demiforce LLC "Beginning iPhone Development delivers a clear picture of the entire development process from registering as an iPhone developer through creation of complete applications. There is a wealth of examples illustrating each feature of the iPhone. The authors did an excellent job of demonstrating "best practice" coding methodology throughout the book. You would be hard pressed to find a better guide to creating software for the iPhone." –Aaron Basil, iDev2.com "Dave Mark has always been the king of Mac programming authors, and now he’s proven to be the reigning king for books on |
|
|
Iphone App Development: The Missing Manual $30.48 Ready to create your own iPhone app? This book walks you through the entire iPhone app development process from start to finish. You’ll learn how to download the tools, build the app, successfully navigate Apple’s approval process, and then market and maintain the finished product. All you need to get started is a familiarity with object-oriented programming. With "iPhone App Development: The Missing Manual," you’ll get illustrated, step-by-step tutorials and real-world examples. Author and Mac guru Craig Hockenberry is your ideal guide because he’s been there; he created the wildly popular Twitterific iPhone app that lets you manage your tweets and Twitter account right on your iPhone screen. Craig’s goal is to make you a successful iPhone App developer, whether you’re a student or an experienced programmer. He pursues this goal with clarity and a terrific sense of humor. |
|
|
The Business of iPhone App Development $16.66 The phenomenal success of the iPhone and the iPod touch has ushered in a "gold rush" for developers, but with well over 100,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iPhone app requires a lot of organization and some strategic planning. This book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store. The Business of iPhone App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost-effective marketing techniques that have proven successful for professional iPhone app creators-perfect for independent developers on shoestring budgets. Although there are a few iPhone app marketing books on the horizon, they appear to tackle the subject from purely a marketer's perspective.What makes this book unique is that it was written by developers for developers, showing you not only what to do, but also how to do it, complete with time-saving resources and ready-to-use code examples. No prior business knowledge is required. This is the book you wish you had read before you launched your first app! What you'll learn* Transform your iPhone app into a powerful marketing tool with easy-to-use concepts and code examples.* Analyze your ideas, research the competition, and identify your audience to evaluate sales potential.* Protect your business and intellectual property and avoid potential legal hassles.* Utilize several revenue-generating business models such as in-app advertising, affiliate programs, and In-App Purchase. Includes an extensive chapter on tapping into the Store Kit API.* Build synergy with in-app cross-promotion and social networking. * Improve usability and implement effective testing, plus a comprehensive walkthrough of provisioning and ad hoc distribution.* Create a pre-release buzz online with Twitter, Facebook, blogs, and a dedicated web site promoting your iPhone app.* Successfully navigate the App Store submission process.*Execute a post-release marketing strategy by crafting effective press releases, soliciting app reviews, and leveraging the power of promotional sales and giveaways.Who this books is for This book is for any developer looking to build a successful business selling iPhone and iPod touch apps in Apple's iTunes App Store. All the code examples included in this book can be downloaded from http://iphonebusinessbook.com/ |
|
|
Iphone Game Development for Apple Developers $36.98 New Apple Developer Series A technical and business guide to creating and selling iPhone games If you’ve always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. "iPhone Game Development" covers all technical and commercial bases, from how to sign up for the Apple Development Program, master the development tools in the iPhone SDK, publish your game to the App Store, and convince people to buy it. You’ll find full coverage of Cocoa Touch and other great features of the iPhone SDK, plus pages of real-world examples with step-by-step explanations. The book also includes loads of royalty-free code you can use for commercial development. Apple’s iPhone is not only a mobile phone, it’s also a game platform rivaling big names like Nintendo and Sony; anyone can sign up for the Apple Developer Program and publish their works to the App Store This hip book written by two successful gamers with over a decade of game development experience will teach you both the technical and business aspects of developing and publishing a game to the App Store, plus how to convince end-users to buy it Includes examples with step-by-step explanations of actual games and apps currently on the App Store A Companion Web site provides royalty-free code from the samples in the book, which you can use to jumpstart your own game development Save weeks of development time with the expert guidance you’ll find in "iPhone Game Development" |
|
|
More Iphone 4 Development $33.99 More Iphone 4 Development |
|
|
iPhone & iPad Game Development for Dummies $23.98 Here’s the scoop on building and marketing great games for the iPhone and iPad The iPhone and iPad are the hottest techno-gadgets on the market today, and games for it are even hotter. To help you cash in on the trend, this book shows what it takes to create a good iPhone and iPad game and how to get it into the App Store. Neal Goldstein, leader of an iPhone app startup company, and his co-authors show you how to build a game that will sell, include quality graphics, market your game through the App Store, and more. Whether you’re a programming novice or an experienced developer looking to enter the game market, here’s how to get going. * * Games for the iPhone are among the hottest apps in Apple’s App Store * Learn to build two game applications – from beginning to end * Written by successful mobile app developers, this guide begins with how to get started, including downloading the SDK and filling your toolbox * Covers programming with Objective-C and Cocoa, what makes a good game, graphics, and creating good mobile apps * Explains how to market your game through the App Store * "iPhone and iPad Game Development For Dummies" can start you on a fun hobby or a lucrative career. |
|
|
iPhone SDK Development: Building iPhone Applications $29.48 Packing the power of desktop applications into a small mobile device, the iPhone SDK offers developers the ability to create dynamic, visually-appealing, and highly-capable mobile applications, using the same APIs and tools that Apple uses for its own applications. However, harnessing that power means learning new tools, new APIs, and even a whole new programming language. "iPhone SDK Development" is a Pragmatic guide to get you started developing applications for iPhone and iPod touch. With it, you’ll get a complete understanding of the tools and techniques needed to succeed on the platform: * Use the XCode IDE to manage your source code, images, sounds, database files, and other application resources, building your app and deploying it onto your own device for testing. * Develop your user interface the visual, code-free way, with Interface Builder. * Master the iPhone’s unique user interface components, including tables, tab bars, navigation bars, and the multi-touch interface. * Connect your iPhone to the outside world with networking, exploit the power of a relational database with SQLite, and rock out with first-class support for audio and video. * Make use of the iPhone’s unique mobile APIs, like geolocation and the motion-sensing accelerometer * Use XCode’s powerful performance and debugging tools to eliminate memory leaks, zombies, and other hazards. * Understand the process for packaging your application for end-user distribution through Apple’s App Store. With explanations of the big picture and an eye to the little details that you’ll need, _iPhone SDK Development_ will help you succeed on today’s most important mobile platform. |
|
|
Professional iPhone and iPad Application Development $33.48 Everything you need to create top-notch applications for the iPhone and iPad Developers have demanded an advanced guide to using the very latest version of the iPhone and iPad SDK to develop applications-and this book answers that call Packed with over twenty complete standalone applications that are designed to be recreated, rebuilt, and reused by the professional developer, this resource delves into the increasingly popular world of application development and presents step-by-step guidance for creating superior apps for the iPhone and iPad. You’ll explore the many developer tools and learn how to use them and you’ll also discover how to apply the techniques learned, to real world situations. With coverage of the latest version of the iPhone and iPad SDK and the quantity of standalone applications, this book will serve as a tremendous go-to reference in the future. Coverage includes: Navigation Alerts, Action Sheets, and Modal Views Custom Table Views The Split View Touch Events Notification Processing Networking Concepts Multimedia Application Preferences Data Storage The Pasteboard Unit Testing Performance Tuning and Optimization Integrating iAds Multitasking "Professional iPhone and iPad Application Development" is the only advanced-level resource you need for creating top-quality applications |
|
|
Recommended Reference Books for Small and Medium-Sized Libraries and Media Centers, Volume 30 $28.48 Based on the highly acclaimed reviews of American Reference Books Annual, RRB features only those resources that have been recommended for purchase by small and medium-sized academic, public, or school libraries. Written by over 200 subject specialists, the 500-plus reviews will help librarians quickly identify the best, most affordable, and most appropriate new reference materials in any given field. All reviewer comments-both positive and negative-have been retained, since even recommended works may be weak in one respect or another. If your budget precludes ARBA, this tool will provide you with the necessary information needed for your collection development needs. |
|
|
Beginning iPad Development for iPhone Developers $26.24 It's in magazines and newspapers, it's on television and radio, it's on busses and billboards and pretty much everywhere you look (except for Apple stores, where it's likely still sold out). The iPad is the hot new touchscreen tablet from Apple, representing the next generation of mobile computing.Packed with dozens of new features, the iOS 3.2 SDK enables you to build sophisticated, desktop-quality apps for this exciting new platform. Every iPhone and iPod touch app developer looking to take the next step and move into the iPad arena will want to read this book from cover to cover. Beginning iPad Development for iPhone Developers: Mastering the iPad SDK has all the answers, and you'll find them presented with the same easy-to-follow style and thorough coverage you've come to expect from titles like Beginning iPhone 3 Development – everything an aspiring iPad developer needs to know to create great apps. Best-selling authors Jack Nutting, Dave Wooldridge, and Dave Mark show iPhone developers how to master all of the iPad-exclusive frameworks and features, which are explained, demonstrated in action, and put through their paces in this comprehensive programming guide. You'll get a detailed understanding of the new feature set and gain every possible advantage in the iTunes App Store. What you'll learn * How to design app interfaces optimized for the iPad by taking advantage of new UIKit features such as Popovers, Split View Controllers, and new Modal Views. * How to utilize new graphics functionality, Core Text, Document Sharing, and advanced input methods to build powerful productivity solutions. * How to embrace the iPad's superior media capabilities with its new video and display options. * How to convert an existing iPhone project into a stand-alone iPad app or a Universal app for both iPhone and iPad users. Who this book is for This book is for all iPhone app developers who want to leverage their skills to create professional apps for the iPad. It includes extensive example projects and the complete source code for Dudel, a full-fledged drawing app for the iPad. Developing iOS 4 Apps?. Since many of the new features in iOS 3.2 are also present in iOS 4, this is one of the first books available in print that extensively covers several of the new APIs that iPhone developers are also eager to learn for creating iOS 4-optimized apps. Table of Contents * Welcome to the Paradigm Shift * Getting Started with iPad Development * Exploring the iPhone SDK's New iPad Features * New Graphics Functionality * Using Core Text * Popovers * Video and Display * Split Views and Modal Modes * New Input Methods * Working with Documents * From iPhone to iPad * Additional Resources for iPad Development |
|
|
More iPhone 3 Development: Tackling iPhone SDK 3 $30.48 Now you can get more great iPhone SDK information, tips and techniques from the authors of the bestselling Beginning iPhone 3 Development, Dave Mark and Jeff LaMarche. More iPhone 3 Development: Tackling iPhone SDK 3 concentrates on all things iPhone 3, making it the most efficient way to become productive with the new APIs in iPhoneSDK 3. With this book, you’ll learn all about Apple’s iPhone SDK 3 and how to incorporate the most powerful new features in all your Apps. All the concepts and APIs are clearly explained complete with code snippets you can use and customize as you need Continues right on from the bestselling Beginning iPhone 3 Development by the same authors, this time focused specifically on the iPhone SDK 3 Packed full of clear explanations, useful code, and can-do enthusiasm for the new SDK 3 from a developer perspective The single most complete, useful, and up-to-date guide devoted to Apple’s iPhone SDK 3 And if you are new to Mac programming and iPhone development, Apress also offers a complete iPhone developer roadmap. Start with Learn C on the Mac, progress through Learn Objective-C on the Mac, and continue right through Beginning iPhone 3 Development. Whatever you’re level of experience, Apress is the source for develop-ment done right. What you’ll learn In this book you will learn All about the important new API "kits: " StoreKit, GameKit, and MapKit New User Interface features, including Cut, Copy, Paste, and Undo How to incorporate Search in all your Apps About the details of peer to peer connections, push notification, and other new networking capabilities How to use the new business models created by In App Purchase services How to decipher the nitty gritty protocols in the External Accessories framework Who is this book for? All iPhone and iPod Touch developers, especially developers already familiar with early iPhone SDKs. |
|
|
Safari and Webkit Development for Iphone OS 3.0 $30.48 The must-have reference for building and optimizing Web applications for Safari on iPhone 3.0 The iPhone offers a compelling Web-based application development platform revolving around its built-in browser, Safari, which is built upon the open source WebKit framework. This must-have book serves as a hands-on guide to developing iPhone and iPod touch Web applications. Beginning with an introduction to Web application development for iPhone, this unique book then covers invaluable information on working with mobile and touch technologies, utilizing iPhone UI frameworks, and designing, styling, and programming the interface. You’ll discover how to move Web apps to native apps and much, much more. Walks you through the process of developing Web applications for iPhone and iPod touch Covers how to design and develop applications that emulate the look and feel of native iPhone apps. Instructs on how your Web app can respond to finger touch events that are a core part of the iPhone event model. Shows you how to create Web-based offline applications using the latest HTML 5 cache technologies Explains the unique process of moving Web apps to native apps Features a bonus chapter on optimizing and developing for third-party browsers Completely compliant with the new iPhone OS 3.0, as well as latest enhancements to Safari on iPhone, this indispensable book is a must-have resource. |
|
|
iPhone Application Development for iOS 4 $37.99 Visual QuickStart Guides just got more visual! This enhanced e-book integrates our popular task-based reference guide with short video lessons, for a learning experience that is engaging, informative, and fun. In addition to the full text of iPhone Application Development for iOS 4, you'll find high-quality video training that brings the topics to life through friendly visual instruction from experts and industry professionals. Look for other enhanced e-books from Peachpit and take learning to the next level. With a rich set of over 1,000 APIs, iPhone SDK 4 provides an amazing range of technologies to enhance and create applications for the iPhone. This e-book focuses on the parts of the SDK that are specifically geared toward the iPhone. Everything is covered to create a complete application. This enhanced e-book includes video clips that amplify the content covered in the book. Due to the incredibly rich media included in your enhanced eBook, you may experience longer than usual download times. Please be patient while your product is delivered. |
|
|
Head First iPhone and iPad Development $33.48 Let’s say you have a killer app idea for iPhone and iPad. Where do you begin? "Head First iPhone and iPad Development" will help you get your first application up and running in no time. You’ll not only learn how to design for Apple’s devices, you’ll also master the iPhone SDK tools — including Interface Builder, Xcode, and Objective-C programming principles — to make your app stand out. Whether you’re a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications. Install the iPhone OS SDK and get started using Interface Builder and XCode Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management Take advantage of iPhone OS patterns such as datasources and delegates Preview your applications in the Simulator Build more complicated interactions that utilize multiple views, data entry/editing, and rotation Work with the iPhone’s camera, GPS, and accelerometer Optimize, test, and distribute your application We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, "Head First iPhone and iPad Development" has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep. |
|
|
Recommended Reference Books $23.2 This book is in Like New condition |
|
|
Recommended Reference Books in Paperback $61.75 No Synopsis Available |
|
|
The Complete Idiot’s Guide to iPad and iPhone App Development $18.48 Take a bite out of Apple’s iPhone(tm) success. "The Complete Idiot’s Guide(r) to Developing iPhone(tm) Apps" is the perfect introduction for aspiring iPhone(tm) app creators, offering a step-by-step approach exploring all of the tools and key aspects of programming using the iPhone(tm) software development kit, including getting the finished product distributed through the App Store. a Apple also reports more than one billion downloads of their more than 25,000 available applications, and both the number of applications and the appetite for them keeps growing a Of the more than 50,000 companies and individuals who have registered as program developers, 60 percent have never before developed an Apple platform |
hopfeed_template=””;
hopfeed_align=”LEFT”;
hopfeed_type=”IFRAME”;
hopfeed_affiliate_tid=””;
hopfeed_affiliate=”dmark1153″;
hopfeed_fill_slots=”true”;
hopfeed_height=280;
hopfeed_width=336;
hopfeed_cellpadding=5;
hopfeed_rows=20;
hopfeed_cols=1;
hopfeed_font=”Verdana, Arial, Helvetica, Sans Serif”;
hopfeed_font_size=”9pt”;
hopfeed_font_color=”#000000″;
hopfeed_border_color=”#FFFFFF”;
hopfeed_link_font_color=”#3300FF”;
hopfeed_link_font_hover_color=”#3300FF”;
hopfeed_background_color=”#FFFFFF”;
hopfeed_keywords=”recommended OR iphone OR development OR books”;
hopfeed_path=”http://dmark1153.hopfeed.com”;
hopfeed_link_target=”_blank”;